I am doing some testrenders with some pretty heavy scenes.
With a "pure" render without any extra elements, not deep or anything, the rendertime is approx. 3 minutes.
When I add render elements, this suddenly becomes 20 mins instead. While I understand that the rendertimes will be somewhat higher, I just don`t understand why it is THIS high.
I added all the render elements needed to rebuild the images in Nuke (diffuse, reflection, etc). In addition there is Deep, Velocity, AO (radius:1000, samples:128 ), five light selection elements in normal mode, and a few cases of Sampler info. The sampler info contains things like UVW coordinates (several types), points and normal vector.
Can those things really add that much to the rendertime? are there any render elements I should be particulary aware of?
With a "pure" render without any extra elements, not deep or anything, the rendertime is approx. 3 minutes.
When I add render elements, this suddenly becomes 20 mins instead. While I understand that the rendertimes will be somewhat higher, I just don`t understand why it is THIS high.
I added all the render elements needed to rebuild the images in Nuke (diffuse, reflection, etc). In addition there is Deep, Velocity, AO (radius:1000, samples:128 ), five light selection elements in normal mode, and a few cases of Sampler info. The sampler info contains things like UVW coordinates (several types), points and normal vector.
Can those things really add that much to the rendertime? are there any render elements I should be particulary aware of?
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