hey guys
small thing
i have heavy scene with lot of building and vagitation trees and all that... i want to go with brute force because i dont have the time to setup all pre calculation for 10 cameras in the scene
its moving camera only but even when i setup the value to min\max to 1 - 50 and noise threshold to 0.005 i still can see in the far area of the frames kind of flickering or dancing pixel.. my goal is not to handle with flickers and splotches of IRADDIANCE MAP and do brute force and that is it.
if i render moving camera only with brute force and light cache... did i must to save the light cache file before or it can work without flickers also with light cache calculated on every frame?
help please... what the best way for me in scene full of plants and trees ... any video tutorials? the old vray is not the same as 3.4 i guess...
any help will be great!!
thanks
small thing
i have heavy scene with lot of building and vagitation trees and all that... i want to go with brute force because i dont have the time to setup all pre calculation for 10 cameras in the scene
its moving camera only but even when i setup the value to min\max to 1 - 50 and noise threshold to 0.005 i still can see in the far area of the frames kind of flickering or dancing pixel.. my goal is not to handle with flickers and splotches of IRADDIANCE MAP and do brute force and that is it.
if i render moving camera only with brute force and light cache... did i must to save the light cache file before or it can work without flickers also with light cache calculated on every frame?
help please... what the best way for me in scene full of plants and trees ... any video tutorials? the old vray is not the same as 3.4 i guess...
any help will be great!!
thanks
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