I'm experimenting with openEXR workflow only recently (I know, I'm a bit late to the party) and I have some questions :
- Does Vray saves 16bit float if I uncheck the EXR/VRST/VRSM 32 bit output? Is 32 bit necessary for traditionnal archviz work or is it overkill?
- I was using the "separate render channels" before, now everything is embedded into the EXR. That's great but I also get the denoise passes I don't need to save (denoise works so well out of the box), and that bloats the EXR. Any way to avoid this ? I'm using VRay raw image file to write the EXR, do I have to revert to the common 3dsmax render output ?
- What is "dot delimited frame number" ?
- Do color mapping affect the EXR ? I don't need Reinhard anymore, but for a proper LWF, if I switch to Linear, do I still need a gamma applied ? Or everything is discarded anyway ? I Previously I was using color mapping only, and left 3DSMAX apply the gamma, but now I'm confused What's the best method ?
- Do you tend to overexpose your renderings ? I was used to render in PNG (integer) and now that float allows unlimited light, I expose 1 or 2 IL higher to clean the shadows better and "re-expose" afterwards in photoshop/ ArionFx. Is this a good workflow ?
Thanks for your help !
- Does Vray saves 16bit float if I uncheck the EXR/VRST/VRSM 32 bit output? Is 32 bit necessary for traditionnal archviz work or is it overkill?
- I was using the "separate render channels" before, now everything is embedded into the EXR. That's great but I also get the denoise passes I don't need to save (denoise works so well out of the box), and that bloats the EXR. Any way to avoid this ? I'm using VRay raw image file to write the EXR, do I have to revert to the common 3dsmax render output ?
- What is "dot delimited frame number" ?
- Do color mapping affect the EXR ? I don't need Reinhard anymore, but for a proper LWF, if I switch to Linear, do I still need a gamma applied ? Or everything is discarded anyway ? I Previously I was using color mapping only, and left 3DSMAX apply the gamma, but now I'm confused What's the best method ?
- Do you tend to overexpose your renderings ? I was used to render in PNG (integer) and now that float allows unlimited light, I expose 1 or 2 IL higher to clean the shadows better and "re-expose" afterwards in photoshop/ ArionFx. Is this a good workflow ?
Thanks for your help !
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