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Automotive CAD models - RT GPU - 1070 8GB enough RAM?

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  • Automotive CAD models - RT GPU - 1070 8GB enough RAM?

    Hi all

    So we've all seen the pretty car renders done by various people using RT.

    BUT...
    Will those renders be possible with RT GPU using GTX 1070 8GB if the model was imported CAD data (Catia)? I mean I have a bumper for example, when imported the bumber alone results in a 1.3GB Max file.
    So if I have an entire car exterior, including accessories you're looking at a HUGE max file (and xrefs)
    Kind Regards,
    Morne

  • #2
    How many triangles is that? 8 GB can fit quite a lot of stuff.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      The grill, bumper and front lights in the 1.3GB file says:
      Polys 18.6 Million
      Verts 9.8 Million
      Kind Regards,
      Morne

      Comment


      • #4
        I'm not sure how representational this is but we have a file (8.5Gb xref'd into a lighting scene) that's 98 mil tris with 15k+ objects in the scene and it maxes out our Titans X's and cancels the render.
        David Weaver

        Senior "Belief Crafter"
        Realtime UK

        https://www.artstation.com/artist/weaver

        Comment


        • #5
          Originally posted by DaveKW View Post
          I'm not sure how representational this is but we have a file (8.5Gb xref'd into a lighting scene) that's 98 mil tris with 15k+ objects in the scene and it maxes out our Titans X's and cancels the render.
          Are those Maxwell Titans or Pascal Titans?
          That's what I'm worried about. So basically you guys fall back to normal traditional Advanced Production CPU then?
          How much RAM is plugged into motherboard?
          Kind Regards,
          Morne

          Comment


          • #6
            Maxwell's and 128Gb. Yeah we use Adv for all of our work.
            David Weaver

            Senior "Belief Crafter"
            Realtime UK

            https://www.artstation.com/artist/weaver

            Comment


            • #7
              Have you guys tried the new IPR in advanced (from 3.5)?
              Maybe thats a suitable replacement until GPU catch up and get more RAM?
              Kind Regards,
              Morne

              Comment


              • #8
                No, until we get these current projects finished we're sticking with 3.4 until we can test 3.5.
                David Weaver

                Senior "Belief Crafter"
                Realtime UK

                https://www.artstation.com/artist/weaver

                Comment


                • #9
                  Originally posted by Morne View Post
                  The grill, bumper and front lights in the 1.3GB file says:
                  Polys 18.6 Million
                  Verts 9.8 Million
                  I fear that this is way over the top. For comparison, the data we use here for print resolution is about 2 million polies for the parts you mentioned, around 25 million for the whole car, including interior. Such a car fits into the video ram without problems. The tesselation is fine enough even for closeups.
                  https://www.behance.net/Oliver_Kossatz

                  Comment


                  • #10
                    Originally posted by kosso_olli View Post
                    ...around 25 million for the whole car, including interior. Such a car fits into the video ram without problems. The tesselation is fine enough even for closeups.
                    Then I can change the import settings to something lower res, good to know
                    Kind Regards,
                    Morne

                    Comment


                    • #11
                      I've been using a modifier I think called pro optimizer and it's been working great to cut poly's but still keep the model looking great.

                      -Dave
                      Cheers,
                      -dave
                      ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

                      Comment


                      • #12
                        Originally posted by Morne View Post
                        Have you guys tried the new IPR in advanced (from 3.5)?
                        Maybe thats a suitable replacement until GPU catch up and get more RAM?
                        V-Ray GPU is used for production and previz, automotive included, for quite some time (more than a few years) now. However, the CPU versions will always have more features.
                        1 million faces take about 250MB RAM (more if they are motion blurred). Also, there are GPU with 24 and even 36 GB of RAM available.

                        Best,
                        Blago.
                        V-Ray fan.
                        Looking busy around GPUs ...
                        RTX ON

                        Comment


                        • #13
                          Originally posted by savage309 View Post
                          Also, there are GPU with 24 and even 36 GB of RAM available.

                          Best,
                          Blago.
                          Those aren't available to us mere mortals
                          Kind Regards,
                          Morne

                          Comment


                          • #14
                            Last few weeks I've been using RT to shade nothing but full car CAD data on my 1080 and it's been no problem.
                            CGI Artist @ Staud Studios

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                            • #15
                              Converting the body objects to vray proxies will save a lot of ram.

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