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Blurry Horizon Sea Ocean?
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render a zDepth channel and so it in post...
that makes the foggy ramp to horizon, pehaps with a bit white or blackpoint on the zChannel...
For the horizon blur I use normaly this procedure:
Make a big ring arround your scene...see image..(must be a bit over and under horizon)
Then atache a pur white shader to it and all the other objects in the scene a pure black shader..
render without gi, lights, textures and it will render lightspeed fast.
Use the mask in post to blur your horizon in most vertical, perhaps you need to errode the mask or blur it too...works pefect
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yes thank you, but i prefer to fix it in 3dsmax instead of exporting the Z-pass and do the compositing, because i have a long animation to do in a small time so i don't think i have all the time.
ThanksPC Specs: CPU i9-14900K - GPU RTX 4090 - RAM 192GB 5200MHz - MB Asus ROG Maximus Dark Hero
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