Hello all,
CPU Animation: rendering a spherical Camera in a 360 environment with animated objects all around is not easy, but here some questions that i need to know to achieve a realistic looking environment in the VR:
1- Should we enable the AA ? maybe Cook Variable 2.5 is the best for antialiasing ? or should we leave it off? any suggestion for the CPU render animation?
2- Can we achieve a Stereoscopic 360 VR animation render export with CPU with V-ray 3.5 beta ?
3- Vray Camera Vignette should still on? maybe we should turn it off to achieve the realitic looking?
4- any more ideas for a real realitic render for VR viewing ?
Thanks
Oliver
CPU Animation: rendering a spherical Camera in a 360 environment with animated objects all around is not easy, but here some questions that i need to know to achieve a realistic looking environment in the VR:
1- Should we enable the AA ? maybe Cook Variable 2.5 is the best for antialiasing ? or should we leave it off? any suggestion for the CPU render animation?
2- Can we achieve a Stereoscopic 360 VR animation render export with CPU with V-ray 3.5 beta ?
3- Vray Camera Vignette should still on? maybe we should turn it off to achieve the realitic looking?
4- any more ideas for a real realitic render for VR viewing ?
Thanks
Oliver
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