Hi everyone,
I am working on an animion for a game project with Vray Advanced 1.45 in max 5.1
I am running in to 2 issues....
1) Is there a way to do per object motion blur? I am using Shag:Fur to make some grass that blows in the helicopters rotor wash and it pretty much disapears with the motion blur on. Likewise, there are a few other objects that I don't want blurred.
2) I am using SpeedTree 2.x for the trees and I am gettign this wierd alphs problem. If you zoom into the attached file you'll see lot's of horizontal black lines. This error comes up on rendering.... warning: Too many transparent levels at object SpeedTree01[CoconutPalm_MD]17.... I have messed with the Max Transparency Levels and Transparency Cutoff, but it seems to make it just turn black or do nothing.
Any help is greatly appreciated.
-John
http://www.battleborne.com/JS.htm
I am working on an animion for a game project with Vray Advanced 1.45 in max 5.1
I am running in to 2 issues....
1) Is there a way to do per object motion blur? I am using Shag:Fur to make some grass that blows in the helicopters rotor wash and it pretty much disapears with the motion blur on. Likewise, there are a few other objects that I don't want blurred.
2) I am using SpeedTree 2.x for the trees and I am gettign this wierd alphs problem. If you zoom into the attached file you'll see lot's of horizontal black lines. This error comes up on rendering.... warning: Too many transparent levels at object SpeedTree01[CoconutPalm_MD]17.... I have messed with the Max Transparency Levels and Transparency Cutoff, but it seems to make it just turn black or do nothing.
Any help is greatly appreciated.
-John
http://www.battleborne.com/JS.htm