hi there,
I am trying to animate a realistic shot of earth from space. the biggest challenge is getting teh volumetric look of the clouds right. I was thinking of using phoenix FD for that, but after a little R&D I feel that is either impossible or at least a little overkill...
So I tried another approach with opacity mapped clouds with some displacement and a sss Material.
Here is what I got so far, after a little compositing:
And here are some reference images:
Improvement-Ideas I got so far:
-Painting the displacement in Zbrush (right now I´m only using the opacity map with a turbulent noise layer on top).
-Adding more cloud layers in different heights.
-Adding some cloud layers without sss material and displacement for the wispier clouds
-depending on how close I´ll get to the clouds, maybe even add a couple of hand sculped clouds in aswell ( like those tower-like structures in the first reference image
I´m not sure about:
-How to get better shadows. Partly I´ll probably have to experiment with the position and size of the vraysun, maybe change the opacity of the atmospheric layer (below the clouds, with a blue falloff map), so it catches some of the shadows.
-How to eliminate the gap at the edge of the earth. I made the sphere with the cloud maps a little bigger than the earth sphere, because I wanted the shadows to be more prononounced, but now there is a gap between the two.
Maybe I could just add another opacity map on top of the cloud layer to simply make the edges of the cloud layer close to the earths edge transparent.
-Who I could improve the shading of the cloud material.
I am trying to animate a realistic shot of earth from space. the biggest challenge is getting teh volumetric look of the clouds right. I was thinking of using phoenix FD for that, but after a little R&D I feel that is either impossible or at least a little overkill...
So I tried another approach with opacity mapped clouds with some displacement and a sss Material.
Here is what I got so far, after a little compositing:
And here are some reference images:
Improvement-Ideas I got so far:
-Painting the displacement in Zbrush (right now I´m only using the opacity map with a turbulent noise layer on top).
-Adding more cloud layers in different heights.
-Adding some cloud layers without sss material and displacement for the wispier clouds
-depending on how close I´ll get to the clouds, maybe even add a couple of hand sculped clouds in aswell ( like those tower-like structures in the first reference image
I´m not sure about:
-How to get better shadows. Partly I´ll probably have to experiment with the position and size of the vraysun, maybe change the opacity of the atmospheric layer (below the clouds, with a blue falloff map), so it catches some of the shadows.
-How to eliminate the gap at the edge of the earth. I made the sphere with the cloud maps a little bigger than the earth sphere, because I wanted the shadows to be more prononounced, but now there is a gap between the two.
Maybe I could just add another opacity map on top of the cloud layer to simply make the edges of the cloud layer close to the earths edge transparent.
-Who I could improve the shading of the cloud material.
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