Hi all,
Just wanting to share a new project we are working on and some of the issues and indeed looking for conformation as to the workflow we are using and the issues I am seeing. ultimately its a workflow we have adopted since moving over to using hdri's (mainly our own, but do use other off the shelf hdri's too, Peter Guthrie's etc.. sometimes just plain old sun sky. I am finding it harder to keep all our assets with various legacy materials upto date. I am wondeing if our materials/colour space and final finishing are causing issues and looking for some comments on how we typically work. I am wanting to up our HDRI capturing game as well as our materials and virtual photography (exposures etc)
This project in particular starts with a site HDRI:
1. Nikon D7200 DX camera with 10.5mm nikkor lens, nodal ninja and Promote sytem for the exposures (9). Shooting raw aRGB
2. into lightroom for correction (convert to srgb and then export all images as 16bit tiffs srgb)
3. into photomatix to merge all exposures, and save as 32bit exr (zip)
4. stich and export as exr from stiching program (ptgui)
3DSMAX: focusing on lighting set up and gamma
1. We work in half LWF... so gamma set to 2.2, we output images as 16bit tiffs (colour mappin only mode in the colour mapping roll out selected)
2. photoshop for post work (not usually a lot)
See the attached image, which shows our set up and a WIP render, complete with HDRi (set at .78 gamma), the gray temporary material on the still to be modelled drive shows how we input colour, diffuse colour uses a vray color map (set to specify 2.2) so we can match up rgb values where we need to (though most things will be a srgb texture)
You can see our HDRI is not really matching that well at the moment, I will mange to get this looking better, its a challenging one taken with a very strong low winter sun. I really need to get back into colour profiling and calibration, but for a while we have just stuck to sRGB... mainly for simplicity.
Would like to discuss my workflow and see if there is room for improvement? In terms of describing black as a diffuse colour - I use a self imposed rule of around 30,30,30 in the vray colour map and pure white - no higher than 210, 210 ,210... again in the vray colour map.
Just wanting to share a new project we are working on and some of the issues and indeed looking for conformation as to the workflow we are using and the issues I am seeing. ultimately its a workflow we have adopted since moving over to using hdri's (mainly our own, but do use other off the shelf hdri's too, Peter Guthrie's etc.. sometimes just plain old sun sky. I am finding it harder to keep all our assets with various legacy materials upto date. I am wondeing if our materials/colour space and final finishing are causing issues and looking for some comments on how we typically work. I am wanting to up our HDRI capturing game as well as our materials and virtual photography (exposures etc)
This project in particular starts with a site HDRI:
1. Nikon D7200 DX camera with 10.5mm nikkor lens, nodal ninja and Promote sytem for the exposures (9). Shooting raw aRGB
2. into lightroom for correction (convert to srgb and then export all images as 16bit tiffs srgb)
3. into photomatix to merge all exposures, and save as 32bit exr (zip)
4. stich and export as exr from stiching program (ptgui)
3DSMAX: focusing on lighting set up and gamma
1. We work in half LWF... so gamma set to 2.2, we output images as 16bit tiffs (colour mappin only mode in the colour mapping roll out selected)
2. photoshop for post work (not usually a lot)
See the attached image, which shows our set up and a WIP render, complete with HDRi (set at .78 gamma), the gray temporary material on the still to be modelled drive shows how we input colour, diffuse colour uses a vray color map (set to specify 2.2) so we can match up rgb values where we need to (though most things will be a srgb texture)
You can see our HDRI is not really matching that well at the moment, I will mange to get this looking better, its a challenging one taken with a very strong low winter sun. I really need to get back into colour profiling and calibration, but for a while we have just stuck to sRGB... mainly for simplicity.
Would like to discuss my workflow and see if there is room for improvement? In terms of describing black as a diffuse colour - I use a self imposed rule of around 30,30,30 in the vray colour map and pure white - no higher than 210, 210 ,210... again in the vray colour map.
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