Hi,
I am wondering if V-Ray has any concept of illuminator lights for integration of CG objects on real plates. Basically, when it comes to matte objects, lights need to be divided into two categories. Lights, that were already captured in the scene at the time plate was shot, and lights that are being added to the scene afterwards. Right now, V-Ray handles the first case, but I can not find anything about handling the second one.
Basically, right now, if I create V-Ray light, it does not illuminate matte objects, but adds dark shadow into the scene. What I need here is to have a light, that adds light to the scene, but without shadows. Think for example headlight of a CG car added into the real scene. They should add energy on top of the plate.
What may be even trickier here is the fact I need that light source to be PhoenixFD fire
I am wondering if V-Ray has any concept of illuminator lights for integration of CG objects on real plates. Basically, when it comes to matte objects, lights need to be divided into two categories. Lights, that were already captured in the scene at the time plate was shot, and lights that are being added to the scene afterwards. Right now, V-Ray handles the first case, but I can not find anything about handling the second one.
Basically, right now, if I create V-Ray light, it does not illuminate matte objects, but adds dark shadow into the scene. What I need here is to have a light, that adds light to the scene, but without shadows. Think for example headlight of a CG car added into the real scene. They should add energy on top of the plate.
What may be even trickier here is the fact I need that light source to be PhoenixFD fire
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