Hello everyone,
I am trying to understand how to save to exr properly in order to keep the full power and range of color of the format by working in 32bits however I am facing a big issue with burn out areas
My usual way of working is rainhard multiplier 1 and I play with the burn value to avoid burn out areas such as sun light coming in trough the window but my understanding is that as soon as you modify the burn value you loose the full range of color so saving in exr will be useless as it will not keep 32bits color range anymore
is that true?
I am trying to understand how to save to exr properly in order to keep the full power and range of color of the format by working in 32bits however I am facing a big issue with burn out areas
My usual way of working is rainhard multiplier 1 and I play with the burn value to avoid burn out areas such as sun light coming in trough the window but my understanding is that as soon as you modify the burn value you loose the full range of color so saving in exr will be useless as it will not keep 32bits color range anymore
is that true?
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