I'm wondering if there is a built-in shader / material to render particles in the same way PHXFoam does (from PhoenixFD). Our farm runs Linux on the render nodes so I use VRay standalone and Alembic files exported from the simulation.
The VRay particle shader comes close but it still looks much more grainy (like sand grains, not image noise grain) than the PHXFoam shader. I'm trying to get the ink look like the Phoenix ink demo gives.
Would the addition of transparency to the particle shader mentioned here achieve that?
The VRay particle shader comes close but it still looks much more grainy (like sand grains, not image noise grain) than the PHXFoam shader. I'm trying to get the ink look like the Phoenix ink demo gives.
Would the addition of transparency to the particle shader mentioned here achieve that?
Comment