Originally posted by Nicinus
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Architectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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My gold material is not supported, I'll have to get it to you. It's the gold from the Sigar material library.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Actually, it seems to be all my Siger reflective materials, they are using a proprietary script.
https://www.sigershop.eu/free-3ds-max-plugins/Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by glorybound View PostActually, it seems to be all my Siger reflective materials, they are using a proprietary script.
https://www.sigershop.eu/free-3ds-max-plugins/
Can you imagine a future where materials get standardized?
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Originally posted by Nicinus View PostIn my case interactivity in context is much more important, since that is where I spend active time. During rendering I can do something else. I don't think it is because of their final render time Fstorm, etc is generating so much interest.
Thanks for the feedback !
Best,
Blago.V-Ray fan.
Looking busy around GPUs ...
RTX ON
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Originally posted by glorybound View PostActually, it seems to be all my Siger reflective materials, they are using a proprietary script.
https://www.sigershop.eu/free-3ds-max-plugins/
Now days as good practice I just re-make all my shaders especially with prop's they can do weird stuff. The fist thing I do when I purchase a prop is fire up RT GPU and re-do the all shaders and just keeps the maps.
I mainly work on interiors and use a combination of Vray RT GPU and Vray Adv CPU in my daily workflow...it's a great combination of tools."I have not failed. I've just found 10,000 ways that won't work."
Thomas A. Edison
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both PSD Manager and Siger needs to make things work for RT, in my opinion, if the want to stay relevant in V-Ray. If RT is 2X faster than Buckets, then I will probably have to learn to live without them.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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alot of the premade mats are so slow, its always better to go with your own, sometimes what is needed is something really simple yet stil they have long chains of nodes leading to the same thing basically so always better to make your own, usually a little diffuse and bump is really all that's needed, some dirt but no need for a material 20 chains longArchitectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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Originally posted by glorybound View Postboth PSD Manager and Siger needs to make things work for RT, in my opinion, if the want to stay relevant in V-Ray. If RT is 2X faster than Buckets, then I will probably have to learn to live without them."I have not failed. I've just found 10,000 ways that won't work."
Thomas A. Edison
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Originally posted by Nicinus View PostAlthough I fail to see how this is relevant to the discussion.Last edited by tricky; 17-01-2017, 03:01 AM.Kind Regards,
Richard Birket
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http://www.blinkimage.com
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ProEXR brings all the layer masks in?
Originally posted by eyepiz View PostI used PSD Manager for a long time...I switched to ProEXR for an animation I needed in a layered EXR and never bothered to switch back to PSD manager. I now only use ProEXR for Photoshop, it even opens Vray's native vrimg.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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I just re-rendered an exterior scene, at 4K with all the bells and whistles and what was taking 45 minutes, took 30 minutes. Now 45 minutes was impressive, but I upgraded my PC right when 3.4 came out, so I couldn't appreciate any speed V-Ray contributed. From 45 minutes to 30 minutes is huge, and nothing change, except I installed V-Ray 3.5 Beta II.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by glorybound View PostProEXR brings all the layer masks in?
Give it a shot... It was totally worth the $50 bucks it was before, and now it's free!
http://fnordware.blogspot.com/2017/0...r-is-free.html"I have not failed. I've just found 10,000 ways that won't work."
Thomas A. Edison
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Originally posted by glorybound View PostProEXR brings all the layer masks in?
Exr-IO Vray and Photoshop workflow tutorial
https://www.youtube.com/watch?v=SIxOIFOz1SE"I have not failed. I've just found 10,000 ways that won't work."
Thomas A. Edison
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