I am going to render an animation of a dancing robot in an interior scene.
The scene is well lit with something that resembles three point lighting around the subject, with some additional lights for the interior. There are no windows, and both the camera and the robot move, slow and fast.
The robot is often close to the camera, and it has a lot of details. However, all the details are on the outside, like an old tank. It does not have holes or openings where the inside has to be lit.
I have found that irradiance map alone works pretty well in these conditions, both in speed and noise. I have been lazy though, but now I want to try upping the quality a notch.
So my question is what kind of render setup should I start with? Quality is the number one priority, but I have to give rendertime a real consideration too. The quality aspect that is most important is not getting GI that "shifts" or change intensity as the camera and robot moves. Accuracy is nice, but less important.
The scene is well lit with something that resembles three point lighting around the subject, with some additional lights for the interior. There are no windows, and both the camera and the robot move, slow and fast.
The robot is often close to the camera, and it has a lot of details. However, all the details are on the outside, like an old tank. It does not have holes or openings where the inside has to be lit.
I have found that irradiance map alone works pretty well in these conditions, both in speed and noise. I have been lazy though, but now I want to try upping the quality a notch.
So my question is what kind of render setup should I start with? Quality is the number one priority, but I have to give rendertime a real consideration too. The quality aspect that is most important is not getting GI that "shifts" or change intensity as the camera and robot moves. Accuracy is nice, but less important.
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