hello,
why do i have to use the regular 3ds max camera for rendering stereoscopic cubemaps?
like explained here https://www.youtube.com/watch?v=B8IsX0vS1Uk ???
i've got big contrast problems rendering with that camera.
why do i have to use the regular 3ds max camera for rendering stereoscopic cubemaps?
like explained here https://www.youtube.com/watch?v=B8IsX0vS1Uk ???
i've got big contrast problems rendering with that camera.
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