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stereoscopic render workflow why using the old 3dsmax cam

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  • stereoscopic render workflow why using the old 3dsmax cam

    hello,

    why do i have to use the regular 3ds max camera for rendering stereoscopic cubemaps?
    like explained here https://www.youtube.com/watch?v=B8IsX0vS1Uk ???

    i've got big contrast problems rendering with that camera.

  • #2
    Originally posted by odina View Post
    hello,

    why do i have to use the regular 3ds max camera for rendering stereoscopic cubemaps?
    like explained here https://www.youtube.com/watch?v=B8IsX0vS1Uk ???

    i've got big contrast problems rendering with that camera.

    Just a quick take on this, but have you tried the Vray Cube 6x1 Camera along with the Vray Stereoscopic Helper? Works fine with any physical camera exposure as far as I know...

    -Alan

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