Hi,
over the months (and years) I've been slowly discovering all sorts of weird and hidden behaviors when it comes to how V-Ray handles translucency and SSS.
- I've originally created a thread about SSS in VRayMTL, here: http://forums.chaosgroup.com/showthr...nslucency-work
Now, I am finally at least slightly getting the grasp on how SSS in V-RayMTL works, and going back to this thread after a while, I've noticed one curious thing, and that is, that it seems VrayMTL translucency somehow work even when Fog Color is completely white, that it functions sort of similarly to 2sided mtl.
- This brings me to the other thread, which I created, about having thin translucency right inside of VRayMTL, so that the translucent foliage does not lose energy: http://forums.chaosgroup.com/showthr...age-with-V-Ray
In case Translucency in VrayMTL works as thin when fog color is 100% white, then that could resolve this issue.
- This ties to another weirdness that I reported some time ago, where backside color of translucency in V-RayMTL seems to somehow affect result of V-Ray2sidedMTL:
http://forums.chaosgroup.com/showthr...nslucency-work
-Now, I tried it today, and it seems that some of the modes of translucency work as thin translucency when used with non modified fog color, and that only when fog color becomes non-zero, translucency becomes computed as an actual SSS volume, as shown in this video:
https://www.youtube.com/watch?v=eDT3d6w2RGs
You can see it actually does simple thin translucency, at least it appears so... but it just brings up a few questions:
1, Why does not V-Ray use refraction color to conserve translucency energy. It seems that no matter if refraction color is RGB 1,1,1 or RGB 255, back side will transmit as much energy as what backside color is set to. So as shown in the video, user has to somehow preserve energy manually... I mean if front side diffuse color is RGB 255 and so is the back side color, doesn't that break energy conservation?
2, What is the difference between hard wax and hybrid model? I've never ever spotted any...
3, Backside color in VRayMTL seems to modify appearance of Vray2SidedMTL in which the given VRayMTL is plugged in, despite refraction color being set to 0. Does this mean 2SidedMTL uses same solution under the hood? But why wouldn't VrayMTL conserve energy then, when 2SidedMTL does?
4, Is it safe to use this on a trees for example? Or is there better or slower performance compared to V-Ray2SidedMTL. Or could there be possibly some errors when it comes to media detection, as i am technically using refraction on meshes with no thickness...?
5, Is there any documentation on these hidden behaviors? I mean Svetlozar has explained how it works with SSS fog set up, as actual SSS volume, but I have not found any description anywhere about how it's supposed to work if Fog Color is left set to white. All the more confusing that backside color affects 2SidedMTL too. This makes me curios if it was designed to work alone in VrayMTL or somehow in conjunction with 2SidedMTL.
Thanks in advance
over the months (and years) I've been slowly discovering all sorts of weird and hidden behaviors when it comes to how V-Ray handles translucency and SSS.
- I've originally created a thread about SSS in VRayMTL, here: http://forums.chaosgroup.com/showthr...nslucency-work
Now, I am finally at least slightly getting the grasp on how SSS in V-RayMTL works, and going back to this thread after a while, I've noticed one curious thing, and that is, that it seems VrayMTL translucency somehow work even when Fog Color is completely white, that it functions sort of similarly to 2sided mtl.
- This brings me to the other thread, which I created, about having thin translucency right inside of VRayMTL, so that the translucent foliage does not lose energy: http://forums.chaosgroup.com/showthr...age-with-V-Ray
In case Translucency in VrayMTL works as thin when fog color is 100% white, then that could resolve this issue.
- This ties to another weirdness that I reported some time ago, where backside color of translucency in V-RayMTL seems to somehow affect result of V-Ray2sidedMTL:
http://forums.chaosgroup.com/showthr...nslucency-work
-Now, I tried it today, and it seems that some of the modes of translucency work as thin translucency when used with non modified fog color, and that only when fog color becomes non-zero, translucency becomes computed as an actual SSS volume, as shown in this video:
https://www.youtube.com/watch?v=eDT3d6w2RGs
You can see it actually does simple thin translucency, at least it appears so... but it just brings up a few questions:
1, Why does not V-Ray use refraction color to conserve translucency energy. It seems that no matter if refraction color is RGB 1,1,1 or RGB 255, back side will transmit as much energy as what backside color is set to. So as shown in the video, user has to somehow preserve energy manually... I mean if front side diffuse color is RGB 255 and so is the back side color, doesn't that break energy conservation?
2, What is the difference between hard wax and hybrid model? I've never ever spotted any...
3, Backside color in VRayMTL seems to modify appearance of Vray2SidedMTL in which the given VRayMTL is plugged in, despite refraction color being set to 0. Does this mean 2SidedMTL uses same solution under the hood? But why wouldn't VrayMTL conserve energy then, when 2SidedMTL does?
4, Is it safe to use this on a trees for example? Or is there better or slower performance compared to V-Ray2SidedMTL. Or could there be possibly some errors when it comes to media detection, as i am technically using refraction on meshes with no thickness...?
5, Is there any documentation on these hidden behaviors? I mean Svetlozar has explained how it works with SSS fog set up, as actual SSS volume, but I have not found any description anywhere about how it's supposed to work if Fog Color is left set to white. All the more confusing that backside color affects 2SidedMTL too. This makes me curios if it was designed to work alone in VrayMTL or somehow in conjunction with 2SidedMTL.
Thanks in advance
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