Hi guys,
V-Ray just keep getting better and better!
The first thing I wanted to try is XGen to 3ds max via the VRayScene object. It works! Thank you so much for this feature ~~~
I made a hair mesh in Maya using XGen and exported a VRayScene via the Render Settings > Translator > export to .vrayscene file and pressing render. You can also export from the XGen > Preview/Output > Output Settings > Operation = vrayscene but I really don't know what option is better or what the difference is. Maybe the export options are slightly different?
I then import the Hair into 3ds max using the brand new VRayScene Object and it renders perfectly
I wanted to ask how do I add a hair material from within 3ds Max to the VRayScene object? The material applied in Maya did carry over and render in 3ds max which is excellent but I would like to know how to apply materials from within max.
Is there a way to see what objects are in the VRayScene object and can you apply materials to those objects? I think it can be done in VRay for nuke if I remember correctly but can max have a VRayScene explorer to see the objects/materials in the VRayScene object?
I'm very happy with the new feature and I'm going to test if hair shaders done in XGen with expression will export to max via VRayScene Object.
Thank you for all the amazing updates.
~ Steve
V-Ray just keep getting better and better!
The first thing I wanted to try is XGen to 3ds max via the VRayScene object. It works! Thank you so much for this feature ~~~
I made a hair mesh in Maya using XGen and exported a VRayScene via the Render Settings > Translator > export to .vrayscene file and pressing render. You can also export from the XGen > Preview/Output > Output Settings > Operation = vrayscene but I really don't know what option is better or what the difference is. Maybe the export options are slightly different?
I then import the Hair into 3ds max using the brand new VRayScene Object and it renders perfectly
I wanted to ask how do I add a hair material from within 3ds Max to the VRayScene object? The material applied in Maya did carry over and render in 3ds max which is excellent but I would like to know how to apply materials from within max.
Is there a way to see what objects are in the VRayScene object and can you apply materials to those objects? I think it can be done in VRay for nuke if I remember correctly but can max have a VRayScene explorer to see the objects/materials in the VRayScene object?
I'm very happy with the new feature and I'm going to test if hair shaders done in XGen with expression will export to max via VRayScene Object.
Thank you for all the amazing updates.
~ Steve
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