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Originally posted by Kim Laughton View PostI'm sure this is a super simple question - but not sure how to fix. I'm wondering where the dark edges on this liquid are coming from?
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I think it's the "meniscus effect". You can read about it here where even Pixar had to deal with it. I guess a combination of ray depth, exit color, IOR, caustics and curvature and maybe other ways can solve the issue, but i'm just randomly guessing without a scene.
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Originally posted by kagemaru View PostNot really simple.
I think it's the "meniscus effect". You can read about it here where even Pixar had to deal with it. I guess a combination of ray depth, exit color, IOR, caustics and curvature and maybe other ways can solve the issue, but i'm just randomly guessing without a scene.
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Originally posted by Kim Laughton View Post[ATTACH=CONFIG]35460[/ATTACH]
Here's the same thing happening with a cube and transparent material. Looks correct on the left but move it down close to the other surface and it goes dark.
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Originally posted by kagemaru View PostLooks shadows or "lacking GI" thanks to objects proximity to me. How about a cheap trick like no shadow casting from the liquid, or GI visibility, or a more expensive one like using caustics.
Never used caustics but if it's a shadow issue I wonder if that could solve it?
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Ah! It's a dome light thing - turning off cast shadows from the dome light (with an HDRI) totally solves the problem and then the liquid behaves as expected. The other lights in the scene (a plane and a sphere) are fine with shadows left on. I guess it's a bug?
Edit - turning up the fog multiplier in the material and the problem comes back again even with the other lights. Urgh...Last edited by Kim Laughton; 19-01-2017, 08:24 AM.
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