I'm looking into texturing street scenes, possibly on a large scale involving many roads up to an entire town. The plan is to capture 360 images all along the streets using an NCTech iStar, then use photogrammetry to create the model.
The snag is that we want to be able to remove pretty much everything (people/cars/lamp-posts/flags etc) leaving us with just the buildings. I was wondering if anyone on here had some experience doing this kind of thing and could give me some pointers on how we might go about texturing large areas without it being an entirely manual process (which would be hugely labour intensive), whilst removing the unwanted parts.
I noticed that the newer versions of photoshop have an automated script File -> Scripts -> Statistics which takes out moving parts using an average of a number of images taken from the same spot so I guess that is something to experiment with.
Any help/advice greatly received, am really just starting out with this trying to get my head around it.
The snag is that we want to be able to remove pretty much everything (people/cars/lamp-posts/flags etc) leaving us with just the buildings. I was wondering if anyone on here had some experience doing this kind of thing and could give me some pointers on how we might go about texturing large areas without it being an entirely manual process (which would be hugely labour intensive), whilst removing the unwanted parts.
I noticed that the newer versions of photoshop have an automated script File -> Scripts -> Statistics which takes out moving parts using an average of a number of images taken from the same spot so I guess that is something to experiment with.
Any help/advice greatly received, am really just starting out with this trying to get my head around it.
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