I'm curious. If I select the camera path option it is my understanding that the entire path for the LC is calculated on the first frame. Does that mean every frame after this should be quicker in terms of LC calculation ? I'm asking this because it doesn't seem to be.
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Lightcache - use camera path
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The camera path option calculates the entire camera path for each frame of your render. It can reduce flickering when using the light cache in a scene with more than just the camera animating and the light cache in Single Frame mode, but it doesn't consolidate the calculation to one frame. Fly-through mode is what you are looking for if you want to save a light cache and reuse it for every frame. But you should only use it if the camera is the only thing animating in your scene.
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Tim
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Originally posted by stevesideas View PostI'm curious. If I select the camera path option it is my understanding that the entire path for the LC is calculated on the first frame. Does that mean every frame after this should be quicker in terms of LC calculation ? I'm asking this because it doesn't seem to be.
This option will just shoot the LC samples not from particular camera position but from each frame camera position and it won't reduce LC calculation for the other frames.
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Originally posted by iancamarillo View Postis "use camera path" still based on the available frames shown in the timeline at the bottom of max?
Yes, that is the case as far as I'm aware.
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Originally posted by stevesideas View PostYep. That's the method I used Results ended up acceptable but I think even 5000 wasn't enough for this particular scene.
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Originally posted by svetlozar.draganov View PostHow long is the camera-path in terms of frames and distance? Camera-path option is suitable for short animations if the path is too long might be better to turn this option off.(Sorry for my bad english)
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Originally posted by Laserschwert View PostSo does the calculation use the light situation at the first frame (including positions of moving objects or animated lights - except the camera)? Because that was my understanding...
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Originally posted by rikou View PostExactly!! it would be a great help if we can have some references in this terms (frames and distance I mean)
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Originally posted by svetlozar.draganov View PostThat's a tricky matter I admit. We do not have a reference scenes to show suitable or very long distance paths but let say that a short-path is a turntable animation or a camera that moves across two,three rooms, such scenes would work well with camera path enabled.
It's ok for me, that's enough to give us a reference(Sorry for my bad english)
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