Hey guys,
Currently producing some apartment interiors (nothing fancy) and the ceilings are quite low (2300mm) so I'm getting a larger than usual amount of bleed from the floor colour onto the walls; do those of you that regularly do interiors just let this happen as it would in the real world, or do you try and tame it within the renderer? I have always left it as it is because I prefer the "physically correct" approach to things.
Currently producing some apartment interiors (nothing fancy) and the ceilings are quite low (2300mm) so I'm getting a larger than usual amount of bleed from the floor colour onto the walls; do those of you that regularly do interiors just let this happen as it would in the real world, or do you try and tame it within the renderer? I have always left it as it is because I prefer the "physically correct" approach to things.
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