Can anybody explain how have geometry in the scene, like a skydome with sky texture map, in Vray (to be visible to reflections and not the camera) without it blocking the GI from the environment?
With traditional scanline renderer i usually use a half sphere with a sky texture mapped to act as the reflections in glazing for example. I would usually exclue this from advanced lighting and stop it from casting and recieving shadows. I have tried this in Vray (switching generate and recieve GI off) but when the skydome is in the scene, the scene still goes dark.
I would prefer to use this method over HDRI maps as it gives me more control
Thanks
With traditional scanline renderer i usually use a half sphere with a sky texture mapped to act as the reflections in glazing for example. I would usually exclue this from advanced lighting and stop it from casting and recieving shadows. I have tried this in Vray (switching generate and recieve GI off) but when the skydome is in the scene, the scene still goes dark.
I would prefer to use this method over HDRI maps as it gives me more control
Thanks
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