I have some models that I have put into my seen with lots of 8x8k texturemaps asigned to them. My RAM use while rendering has jumped through the roof, and until I do some testing, I can only assume it is these high-res textures that are causing the problem.
I know that Bitmap Pager is supposed to help out here, but as I understand it, VRay doesn't like it, or at least using the bitmap pager affects rendering performance.
Rather than manually opening all the associated texturemaps, downsizing and re-linking top the low-res maps, is there a more automated way to help here?
I know that Bitmap Pager is supposed to help out here, but as I understand it, VRay doesn't like it, or at least using the bitmap pager affects rendering performance.
Rather than manually opening all the associated texturemaps, downsizing and re-linking top the low-res maps, is there a more automated way to help here?
Comment