I have a pretty big scene with many materials and lots of textures within. On some there are three layers of composite etc.
All the textures are (should be) loaded with VrayHDRI, and I use tags to replace parts of the bitmap paths, typically to get the correct UDIM.
Now I want to move the whole project to a different network.
The 3dsmax asset manager cannot handle this, and I was too stupid to set the bitmap paths with eviroment variables tag when I started the project :P.
So how can I change all paths the easiest way?
I know maxScript, and I guess there is a way to list every single VrayHDRI in the scene?
One thing is for certain: I would rather not change all the bitmap paths by manually going into every single texture in every material to write a new one :P.
All the textures are (should be) loaded with VrayHDRI, and I use tags to replace parts of the bitmap paths, typically to get the correct UDIM.
Now I want to move the whole project to a different network.
The 3dsmax asset manager cannot handle this, and I was too stupid to set the bitmap paths with eviroment variables tag when I started the project :P.
So how can I change all paths the easiest way?
I know maxScript, and I guess there is a way to list every single VrayHDRI in the scene?
One thing is for certain: I would rather not change all the bitmap paths by manually going into every single texture in every material to write a new one :P.
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