If you're using MAX6...
1)Enable the Unclamped color G-Buffer
2)Render and save the image via Save File dialogue window (don't save from the VFB)
3)Make sure to set the file as Radiance Image File and use Real Pixel data.
That's all
For other versions of MAX you'll want to download the Splutterfish HDRI I/O plugin.
The problem I was having was at step 2. I've found for best results you should also render with a Box type camera which makes the file very easy to manipulate and reuse in VRay. Don't forget to use a 3 to 4 aspect ratio so the box will unwrap undistorted.
--Jon
1)Enable the Unclamped color G-Buffer
2)Render and save the image via Save File dialogue window (don't save from the VFB)
3)Make sure to set the file as Radiance Image File and use Real Pixel data.
That's all


For other versions of MAX you'll want to download the Splutterfish HDRI I/O plugin.
The problem I was having was at step 2. I've found for best results you should also render with a Box type camera which makes the file very easy to manipulate and reuse in VRay. Don't forget to use a 3 to 4 aspect ratio so the box will unwrap undistorted.
--Jon
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