Hi,
so I've been working on a scene recently, and it started to get really slow for some unknown reasons, so when I got into optimizing it, one of the things I tried was replacing VrayEnvironmentFog with Box that has VrayScatterVolume, as I suspected that EnvironmentFog may be one of the major culprits of the poor performance.
What I found out is not only does VrayScatterVolume seem to be significantly faster, it also seems to look somewhat better, and as a bonus, it has a phase function, a thing I've requested long time ago for EnvironmentFog, but got somehow forgotten. IT really helps making godrays pop.
So if anyone is using EnvironmentFog in your scenes for global volume, give VrayScatterVolume a try. Just make sure to set bounces bounces to 1, if you want to bring it on par with EnvironmentFog that has scatter GI option disabled
so I've been working on a scene recently, and it started to get really slow for some unknown reasons, so when I got into optimizing it, one of the things I tried was replacing VrayEnvironmentFog with Box that has VrayScatterVolume, as I suspected that EnvironmentFog may be one of the major culprits of the poor performance.
What I found out is not only does VrayScatterVolume seem to be significantly faster, it also seems to look somewhat better, and as a bonus, it has a phase function, a thing I've requested long time ago for EnvironmentFog, but got somehow forgotten. IT really helps making godrays pop.
So if anyone is using EnvironmentFog in your scenes for global volume, give VrayScatterVolume a try. Just make sure to set bounces bounces to 1, if you want to bring it on par with EnvironmentFog that has scatter GI option disabled
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