Does anybody know the correct workflow to get an alembic with custom attributes out of Houdini and into vray proxy + the vertex color map in 3ds max?
I am trying it with a two different color attributes (same type) but I can only render one of them and even that one isn't really recognized by the vertex map.
Meaning it doesn't show any channel names but it renders one of them in map channel 2.
Would appreciate any pointers in the right direction.
I am trying it with a two different color attributes (same type) but I can only render one of them and even that one isn't really recognized by the vertex map.
Meaning it doesn't show any channel names but it renders one of them in map channel 2.
Would appreciate any pointers in the right direction.
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