Announcement

Collapse
No announcement yet.

That bloom and glare in the VFB is so nice!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • That bloom and glare in the VFB is so nice!

    My client wanted a high resolution still image of the animation, so I was able to put in the bloom and glare for the still.

    The way that works interactively on the denoised pass...nice job!

    Now, if we can get the stand alone denoiser to include those passes as well, so I can include bloom and glare in the animation...we would be there!

  • #2
    Yes, we're on it.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Or the bloom/glare node for nuke to do it is post...

      Comment


      • #4
        Originally posted by biochemical_animations View Post
        My client wanted a high resolution still image of the animation, so I was able to put in the bloom and glare for the still.

        The way that works interactively on the denoised pass...nice job!

        Now, if we can get the stand alone denoiser to include those passes as well, so I can include bloom and glare in the animation...we would be there!
        Just a question. How quickly did the lens fx update when playing with its parameters on your still image and what was the resolution? I'm experiencing very long effect update times (~30 seconds) on my GTX 980 every time I change a parameter on images larger than 12 megapixels.
        Aleksandar Mitov
        www.renarvisuals.com
        office@renarvisuals.com

        3ds Max 2023.2.2 + Vray 7 Hotfix 1
        AMD Ryzen 9 9950X 16-core
        96GB DDR5
        GeForce RTX 3090 24GB + GPU Driver 566.14

        Comment

        Working...
        X