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Multimate element leaves 1 pixel edge in objects

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  • #16
    Originally posted by thanulee View Post
    I will pm u the scene cause i cant share it, its an ongoing project but look at these 2 images. The one is rgb with element, the other is just the matte with no light/gi/maps etc. Ya maybe making multimatte only behave different is the solution. How can i send u the scene in private or doesnt needed it? thanks
    Send the scene to support@chaosgroup.com with subject "In attention of Svetlozar Draganov" and include a link to this thread for a reference.

    Please include the two states of the scene, the one that generates the proper masks and the other one with the bad sampling.
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

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    • #17
      Originally posted by thanulee View Post
      Alpha doesnt need samples, u can render anything without lights or color information and alpha is perfect.
      Alpha does need samples - you probably already have a difference in color in the base so it knows where to put them.

      I also gave you an actual solution - change your AA method to the bucket sampler and raise the minimum samples to 4. throw a black material on everything, turn off lights/GI, and you will get sampling in your multimattes.

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