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  • Vray Translucency optimization?

    This is probably a pretty wide question but oh well. I am currently working on a few sequences involving lots of chocolate materials. I have a look I am quite happy with (attachment) that does make heavy use of the translucency feature inside the vraymtl but I get some pretty "long" render times. (Using the term long quite loosely here because I don't know if its long or short based on how much calculation vray has to do)
    Now my question is does anybody know any tips while working with translucency to maybe shave off some render time, or would I be better off trying to fake it? Which I don't really have an idea how, since I'd like to avoid painting custom diffuse maps especially since the geo I created does not really have usable UVs. (Using Triplanar at the moment)
    Attached Files
    Cheers,
    Oliver

    https://www.artstation.com/mokiki

  • #2
    I would suggest trying fastsss2, but i'm not sure it would render faster than translucency.
    www.kobo9.ch

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    • #3
      VRayScatterVolumeMtl is also an option, but again it might not render any faster.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        Also make sure you are not blending multiple materials where each of them has a scattering component (scattering should be done only by the base material).

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #5
          @Khoross
          I started with fast sss2 and alsurface but I wasn't able to capture the same behavior. At least not in the same timeframe it took me to do it with the vraymtl. I don't know why but when it comes to the fastsss2 or alsurface shader something in my brain just shuts down and I have no idea what I am doing. :P

          @vlado
          It's just 1 translucent material for the chocolate and a simple reflective mat for the nuts.
          I'll give the scatter material a try. I just use it as a base in a blend material and a reflective coat on top. Correct?
          Last edited by Mokiki; 22-02-2017, 07:10 AM.
          Cheers,
          Oliver

          https://www.artstation.com/mokiki

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          • #6
            Originally posted by ralphr View Post
            I'll give the scatter material a try. I just use it as a base in a blend material and a reflective coat on top. Correct?
            VRayScatterVolumeMtl should be the base material, the coat material should be a VRayMtl material with some (glossy) refraction and reflection, without a diffuse component.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              Thanks for the pointers!
              Cheers,
              Oliver

              https://www.artstation.com/mokiki

              Comment


              • #8
                Originally posted by vlado View Post
                Also make sure you are not blending multiple materials where each of them has a scattering component (scattering should be done only by the base material).

                Best regards,
                Vlado
                So generally it is a bad idea to blend several SSS materials ? It will render too long or produce noise ?
                Available for remote work.
                My LinkedIn: https://www.linkedin.com/in/olegbudeanu/

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                • #9
                  Originally posted by Oleg_Budeanu View Post
                  So generally it is a bad idea to blend several SSS materials ? It will render too long or produce noise ?
                  It will just render slowly. The alSurface material has three SSS layers and they are calculated quite efficiently - you should use that

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    Just tried the scattervolume and it brought the render time down from 30 to 26 minutes and I got even more detail for the very thin parts of the mesh. So thanks once again thanks for the tip.
                    Coloring is darker because I just plugged in the same textures from the vray mtl and the surface less reflective because of the blend but overall I am extremely happy with this. So thanks again Vlado.

                    *edit* Nvm I just noticed some weirdness. There are pixel missing in the beauty pass which are only represented in the rgb. All other render elements don't have this problem. I only really noticed it because they got blown up during the denoising process and show as large black squares. Any idea what the cause could be?
                    Attached Files
                    Cheers,
                    Oliver

                    https://www.artstation.com/mokiki

                    Comment


                    • #11
                      I remember having these black pixel on the stochastic flakes in GGX mode. Do they have a negative value or NAN in the pixel info?
                      https://www.behance.net/Oliver_Kossatz

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                      • #12
                        The pixel show: Color (Float): -1.#IO,-1.#IO,-1.#IO,
                        Cheers,
                        Oliver

                        https://www.artstation.com/mokiki

                        Comment


                        • #13
                          Can you get me the scene? I've been trying to reproduce this for a while now without much luck - if I get a reproducible case, I can fix it quickly and get you a build.

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

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                          • #14
                            Hey Vlado, volumescatter has a dedicated render element now? I did a job while back and there was no element. Only fast sss had one. ty
                            www.yellimages.com

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                            • #15
                              Originally posted by vlado View Post
                              Can you get me the scene? I've been trying to reproduce this for a while now without much luck - if I get a reproducible case, I can fix it quickly and get you a build.

                              Best regards,
                              Vlado
                              Sure thing. Once I get back in the office I'll pack it up for you. The file is pretty big so is a dropbox link okay?
                              Cheers,
                              Oliver

                              https://www.artstation.com/mokiki

                              Comment

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