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Physically Based Materials in 3.5? ?

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  • Physically Based Materials in 3.5? ?

    Is this actual support for PBR? The new 3.5 features list PHYSICALLY-BASED MATERIALS, but I'm thinking it's just marketing-speak?

  • #2
    All V-Ray materials are physically-based.

    The fact that someone decided to use the "PBR" abbreviation to mean something else, doesn't mean that all other materials everywhere suddenly cease to be physical.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      lol. Nice.

      Comment


      • #4
        Priceless....
        CGI - Freelancer - Available for work

        www.dariuszmakowski.com - come and look

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        • #5
          Originally posted by Dariusz Makowski (Dadal) View Post
          Priceless....
          But I want pbr on unbiased mtl with ppt?!
          Dmitry Vinnik
          Silhouette Images Inc.
          ShowReel:
          https://www.youtube.com/watch?v=qxSJlvSwAhA
          https://www.linkedin.com/in/dmitry-v...-identity-name

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          • #6
            Originally posted by vlado View Post
            All V-Ray materials are physically-based.

            The fact that someone decided to use the "PBR" abbreviation to mean something else, doesn't mean that all other materials everywhere suddenly cease to be physical.
            https://media.giphy.com/media/1Z02vuppxP1Pa/giphy.gif
            Lele
            Trouble Stirrer in RnD @ Chaos
            ----------------------
            emanuele.lecchi@chaos.com

            Disclaimer:
            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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            • #7
              Slightly related though. Are there any plans to allow straight metal/roughness maps from packages like substance designer/painter. Or would the inclusion of those maps screw with the vraymtl?
              Cheers,
              Oliver

              https://www.artstation.com/mokiki

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              • #8
                In terms of roughness, there is a checkbox in the VRayMtl material in V-Ray 3.5 whether it should use roughness or glossiness.

                I'm still contemplating the metalness. It's generally a non-physical parameter. Metals and non-metals behave very differently and a blend between them makes no sense. The original alSurface material got this right by having a switch from dielectric to metal mode, and we'll implement something similar into the VRayALSurface port at some point.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • #9
                  Thanks for the info Vlado. Luckily substance designer and painter have tools available to convert metal roughness to spec gloss. This whole thing would just be a convenience issue I guess.
                  Cheers,
                  Oliver

                  https://www.artstation.com/mokiki

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