Not so much on moving the balls, but really how to render it.
I'm using full GI (with a pre-calc'd solution) and producing an animated camera that moves past the snooker table. I'd like to be able to move the balls around as though they have been struck.
What is the best way to do this. I expect that the balls will need to be excluded from creating GI as they are moving from frame to frame, but do they need to be excluded from receiving GI as well as the solution is 'fixed'? If that is the case, how should I actually render the balls? Ideally I need it to render as a single pass rather than comp in in post, as I need them to reflect the environment and cast shadows onto the table.
Is this possible with a saved solution, or do I need to re-calc every frame which would be time prohibitive?
I'm using full GI (with a pre-calc'd solution) and producing an animated camera that moves past the snooker table. I'd like to be able to move the balls around as though they have been struck.
What is the best way to do this. I expect that the balls will need to be excluded from creating GI as they are moving from frame to frame, but do they need to be excluded from receiving GI as well as the solution is 'fixed'? If that is the case, how should I actually render the balls? Ideally I need it to render as a single pass rather than comp in in post, as I need them to reflect the environment and cast shadows onto the table.
Is this possible with a saved solution, or do I need to re-calc every frame which would be time prohibitive?
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