Personally, I don't particularly love using HDRIs for a variety of reasons. I've become kind of obsessed with lighting that's as technically realistic as possible without the use of images someone has taken from real life.
I thought the hosek model was a big improvement when it was released, and when renders are saved out as 32bit exrs it is very nicely controllable in post work. But I've started to wonder more about how it works.
The biggest confusion I have is how the system works after the sun is pulled below the horizon- it seems to change realistically all the way through sunset but once it's pulled below the horizon the sky will stay very orange/yellow. Maybe it's just me, but it seems like in reality this is not happening and instead the sky is left much bluer once the sun actually has set? I've gotten around this dusk problem pretty well by positioning the sun somewhat low in the horizon and turning it off but keeping the skylight on, but clearly this is faking a solution.
In relation to that question I was wondering if someone could point me to more information on what the preetham, cie, and hosek models are based off of and what are the known limitations of these models?
Lastly I was wondering if anyone knew of someone who has tried rendering clouds that are realistically created using some kind of particle system? Or some kind of tutorial on how it could be done. Cloud control seems like the next large territory for me to try to experiment with and it is the main factor in having to occasionally still use HDRIs.
Thanks for all future help, also thanks to everyone at chaos group for what you do, you're my favorite people
I thought the hosek model was a big improvement when it was released, and when renders are saved out as 32bit exrs it is very nicely controllable in post work. But I've started to wonder more about how it works.
The biggest confusion I have is how the system works after the sun is pulled below the horizon- it seems to change realistically all the way through sunset but once it's pulled below the horizon the sky will stay very orange/yellow. Maybe it's just me, but it seems like in reality this is not happening and instead the sky is left much bluer once the sun actually has set? I've gotten around this dusk problem pretty well by positioning the sun somewhat low in the horizon and turning it off but keeping the skylight on, but clearly this is faking a solution.
In relation to that question I was wondering if someone could point me to more information on what the preetham, cie, and hosek models are based off of and what are the known limitations of these models?
Lastly I was wondering if anyone knew of someone who has tried rendering clouds that are realistically created using some kind of particle system? Or some kind of tutorial on how it could be done. Cloud control seems like the next large territory for me to try to experiment with and it is the main factor in having to occasionally still use HDRIs.
Thanks for all future help, also thanks to everyone at chaos group for what you do, you're my favorite people
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