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GI on BF+LC but calculating 5 prepasses

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  • #16
    Originally posted by Fat Tony View Post
    i tried to delete everything that could have sss. there was one object and i uplied to it just vrayMat, but still there. and even if so. there is no way around it ? i mean even if i had sss, it will be running the passes in any case ?
    use this using max script listener (F11) and it will change all fastSSS2 material to raytraced multiple scattering mode.

    (mrmvmtl=getClassInstances VRayFastSSS2 processChildren:true; (for i in mrmvmtl do (i.multiple_scattering = 2 )))
    Mohammadreza Mohseni

    Website | Instagram | E-Mail | Art Station | Behance | Twitter | Facebook

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    • #17
      yes. i mean there is everything as normal, but even on BF+BF it goes tru 5 passes

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      • #18
        It's either a sss2 material, or interpolated glossy reflections/refractions in some VRayMtl material. Although, in V-Ray 3.4 and 3.5 we just ignore those.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #19
          yes i will take a look at it more carefully, it might be from some imported library even tho i tried to delete everything.

          Will report when find it. Thank you

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