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  • Complex shaders: looking for ideas.

    Hi all,

    I need to create materials like the ones below.
    Using noise as turbulence for a mask in a blend material I can get those shapes.

    Does anyone know how could I get a border of a different third material between the 2 colors that noise provide?

    For example, white, grey and then gold as a thin border.

    Click image for larger version

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    Thanks!
    Guido.

  • #2
    Say A is the base, C is the overlay, and B is the edge around C.
    - In a composite map plug in the A map.
    - Make a noise map.
    - Pipe it through an Output map and adjust the curve with two extra keys so it goes horizontal-steep up-horizontal. Use this as the mask for the edge (B) map and plug that in the Composite above A.
    - Copy that Output map using the same noise input and move the two keys slightly to the right, now use this as a mask for the overlay map (C).

    The Composite map will be stacked A<-B<-C with the two Output maps with the noise for the B & C masks.

    For materials you can use the Blend Mtl in the same way using those same masks.
    Rens Heeren
    Generalist
    WEBSITE - IMDB - LINKEDIN - OSL SHADERS

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    • #3
      Thanks!!!!
      It works great!
      Guido.

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      • #4
        You're welcome. : )
        Rens Heeren
        Generalist
        WEBSITE - IMDB - LINKEDIN - OSL SHADERS

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