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Thnak you for the 3.40.004 hotfix :D

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  • Thnak you for the 3.40.004 hotfix :D

    I am saying this, because of the "Optimize compiling geometry for scenes with displacement on machines with many cores"

    As about one and half year ago, I mentioned this issue with multicore machines.

    To remind you, the calculation for the displacement in one of my scenes, took 5 to 10 times more in a dual Xeon (48 threads) at 3.1GHz machine, than an old 1st generation i7 at 3.8GHz
    And also was random. Sometimes took 5 some other times 10. (on the same frame)

    So really thank you very much.

    PS. I meshed up the title of the post
    Last edited by Zakkorn; 06-03-2017, 03:25 AM.
    Dual Xeon 2690 v3, Asus Z10PE-D8 WS, 64GB, SSD Win10, TitanX(Maxwell)

  • #2
    Glad that it's working fine now

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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