I am creating a scene and want to bake the gi solution into the texture of my objects. Is this possibel? I have already set up the uvw map so there are no overlapping uvs, but when i went to the render to texture it said that the current renderer isnt supported. Please tell me i dont have to do the GI with 'advanced lighting'!!
Max 6 and vray 1.09
Max 6 and vray 1.09
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