In our office we're currently trying to render a fairly complex animation using time-interpolated irradiance maps. The prepass portion rendered fine locally but crashed on the render farm (via backburner). I did a quick test rendering all the precached maps locally and had the same issue with rendering the actual frames for the animation: they worked fine locally but crashed over the network. I believe the issue is specific to the irradiance map being set to animation mode because the animation renders just fine over the network in IR single frame mode. Its hard to say if this is related to the 3.5 update but we updated around the same time. Below is the backburner server error.
An unexpected exception has occurred in the network renderer and it is terminating. 3dsmax adapter error: the pipe has been ended. :109 3dsmax adapter error
If anyone has an idea of what the problem may be- that would be great, thanks!
An unexpected exception has occurred in the network renderer and it is terminating. 3dsmax adapter error: the pipe has been ended. :109 3dsmax adapter error
If anyone has an idea of what the problem may be- that would be great, thanks!
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