I have tried unsuccessfully to create star trails with an accurate starmap.
I obtained the accurate star map from https://svs.gsfc.nasa.gov/3895 -- thanks NASA
and used the spherical map of the stars
I used this image and did the following:
Used a standard 3dsMax BitmapTexture and applied it to the enviroment map
then animated a rotation in the UV. Apart from creating a headache with exposure it created the star dots (with Moblur on on the Physical Camera) but no actual motion blur visible to render. I used a variety of shutter speeds, and all the foreground objects were blurring nicely. But the background was always in focus (dof) and always sharp. Also the UV rotation didn't rotate it - though I didn't thoroughly test it
I then applied it to a VrayHDRI and used that in the environment map - it was nice and bright now, but rotations didn't blur - though they were now accurate.
I then put this as the texture map of a Dome light, made it a fully spherical light and locked it to dome orientation. Did an animated horizontal rotation of the Dome light and set the shutter speed to 12s
again sharp dots (no dof ) and no moblur at all of the sky.
I even applied it to a vray sphere as both a texture map and vray HDRI and still no blur
So what gives?
Is the Background of the Dome light always going to be sharp and never motion blur?
I obtained the accurate star map from https://svs.gsfc.nasa.gov/3895 -- thanks NASA
and used the spherical map of the stars
I used this image and did the following:
Used a standard 3dsMax BitmapTexture and applied it to the enviroment map
then animated a rotation in the UV. Apart from creating a headache with exposure it created the star dots (with Moblur on on the Physical Camera) but no actual motion blur visible to render. I used a variety of shutter speeds, and all the foreground objects were blurring nicely. But the background was always in focus (dof) and always sharp. Also the UV rotation didn't rotate it - though I didn't thoroughly test it
I then applied it to a VrayHDRI and used that in the environment map - it was nice and bright now, but rotations didn't blur - though they were now accurate.
I then put this as the texture map of a Dome light, made it a fully spherical light and locked it to dome orientation. Did an animated horizontal rotation of the Dome light and set the shutter speed to 12s
again sharp dots (no dof ) and no moblur at all of the sky.
I even applied it to a vray sphere as both a texture map and vray HDRI and still no blur
So what gives?
Is the Background of the Dome light always going to be sharp and never motion blur?
![frown](https://forums.chaos.com/core/images/smilies/frown.gif)
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