This has been an annoyance for a while, but I just kind of ignored it because I haven't had time.
I just did a few renders with ART render, which Kinda sucks, but was kind of awesome at the same time. I set up 3 lights on a sweep, set up the materials, and fooled Everyone at work. "Hey, when did the prototype come in?" They thought I took it out back and used the studio to render it.
Well, then we threw just a Little more at it. Aaaand the render times went Crazy, shadow problems everywhere, fireflies. Pretty much everything you'd expect from a young render.
But the viewport lighting matched the render Really closely. The overall exposure was close, shadowing was somewhat close. Just no GI bounces.
Is there any way to get the viewport to look somewhat like a vray render? I switched to Vray and it renders ok, but really dark. Adjusting exposure it looks ok, but the viewport is Way overbright.
Some naysayers will say, "just use defualt lighting, it doesn't mean anything" but those people probably don't do lighting. You can still get a good idea of your light Ratio on the object. Consider it to be modeling lights in a photo studio. Yeah, it's not at all the same brightness. It's just meant to help you know how much brighter this side is than that, and where the lights are coming from. But all I see is a hot white mess because I have to turn the change the exposure quite a bit, so now the viewport is unreasonably bright.
So yes, I know the light isn't going to "match." But if I have to change the exposure pretty bright, is there a way to make the viewport a reasonable brightness? Or is there a way to change the exposure Only in vray render, so max thinks the exposure is fine for the viewport, then vray just Adds more?
How are you guys that do lighting handling that?
I just did a few renders with ART render, which Kinda sucks, but was kind of awesome at the same time. I set up 3 lights on a sweep, set up the materials, and fooled Everyone at work. "Hey, when did the prototype come in?" They thought I took it out back and used the studio to render it.
Well, then we threw just a Little more at it. Aaaand the render times went Crazy, shadow problems everywhere, fireflies. Pretty much everything you'd expect from a young render.
But the viewport lighting matched the render Really closely. The overall exposure was close, shadowing was somewhat close. Just no GI bounces.
Is there any way to get the viewport to look somewhat like a vray render? I switched to Vray and it renders ok, but really dark. Adjusting exposure it looks ok, but the viewport is Way overbright.
Some naysayers will say, "just use defualt lighting, it doesn't mean anything" but those people probably don't do lighting. You can still get a good idea of your light Ratio on the object. Consider it to be modeling lights in a photo studio. Yeah, it's not at all the same brightness. It's just meant to help you know how much brighter this side is than that, and where the lights are coming from. But all I see is a hot white mess because I have to turn the change the exposure quite a bit, so now the viewport is unreasonably bright.
So yes, I know the light isn't going to "match." But if I have to change the exposure pretty bright, is there a way to make the viewport a reasonable brightness? Or is there a way to change the exposure Only in vray render, so max thinks the exposure is fine for the viewport, then vray just Adds more?
How are you guys that do lighting handling that?
Comment