Saw some stuff in an earlier thread - but no definitive answer.
I'm using 3.5 and rendering an animation to EXR files using Light Cache / Brute Force GI.
Getting nice quality and speed using denoiser but...
When I enable all channels and use denoiser on render elements as opposed to RGB - I get the best results and my textures stay nice rather then getting softened by the denoiser - but my EXR files are MASSIVE due to all the extra render elements getting saved. Is there not a simple way to denoise using the render elements (save the denoised RGB result as a channel) - but NOT save all the channels required into my EXR as I only want the channels I have specified?
I'm using 3.5 and rendering an animation to EXR files using Light Cache / Brute Force GI.
Getting nice quality and speed using denoiser but...
When I enable all channels and use denoiser on render elements as opposed to RGB - I get the best results and my textures stay nice rather then getting softened by the denoiser - but my EXR files are MASSIVE due to all the extra render elements getting saved. Is there not a simple way to denoise using the render elements (save the denoised RGB result as a channel) - but NOT save all the channels required into my EXR as I only want the channels I have specified?
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