We just installed 3.5 with the new IPR and getting used to it. I noticed that when using IPR for lighting and moving around lights VRay always re-exports the entire scene. We got some heavy CAD geometry and it is taking a few seconds. While the "compiling geometry..." step the max viewports also lags/freezes so you can't move lights properly.
Now I got a question: It seems that geometry changes are handled differently in RT? Is it safe to say that in the near future you have a way of limiting the compiling step to a dynamic way? If I only change the position of a light It wouldn't be neccassary to re-export the entire scene would it?
To be honest we were looking forward very much to IPR but in terms of lighting a scene it feels like a step back from RT. What I mainly looked forward to was the shading stuff which I am confident works good in terms of IPR supporting all the features the production renderer does and I am not limited in that way. Lighting though - the (export-) speed seems to actually be an issue here.
I know in the mean time we could still use RT but I thought that was the point of it all to be able to use the actual production renderer.
Is there a post anywhere on some information or even a roadmap for the IPR stuff?
Now I got a question: It seems that geometry changes are handled differently in RT? Is it safe to say that in the near future you have a way of limiting the compiling step to a dynamic way? If I only change the position of a light It wouldn't be neccassary to re-export the entire scene would it?
To be honest we were looking forward very much to IPR but in terms of lighting a scene it feels like a step back from RT. What I mainly looked forward to was the shading stuff which I am confident works good in terms of IPR supporting all the features the production renderer does and I am not limited in that way. Lighting though - the (export-) speed seems to actually be an issue here.
I know in the mean time we could still use RT but I thought that was the point of it all to be able to use the actual production renderer.
Is there a post anywhere on some information or even a roadmap for the IPR stuff?
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