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  • Render Multimatte only

    Hello,

    I have rendered a hires image and now I see, it would be good to put a couple of Object IDs to a few objects.

    Is there a way to render only a single multimatte render element with all the other elements deactivated ?
    Perhapsis is there a script, which temporary turns all the other render elements off ?
    In my scene i have a set of 20-25 render elements.

    To accelerate the rendering of the MultiMatte I would switch GI, Lighting/Shadows, Glossy effects off.
    But then the rgb would get dark or complete black.

    Is there a way to force a edge antialiasing for that single MultiMatte render element, also then when the rgb is black ?

    There is a script "Render Mask", but I have some objects in my scene positioned behind glass planes and till now I do not have found a way to render the covered object using that script.

    Kind regards
    Alex

  • #2
    Corona can render only render elements, I'm sure vray can also.
    http://gamma22.com/
    https://www.facebook.com/gamma22com/
    https://gumroad.com/gamma22

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    • #3
      Is this what you're looking for?

      http://www.scriptspot.com/3ds-max/scripts/rendermask

      Edit: sorry, didn't see the part about render mask

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      • #4
        You could override everything with a black material and use fixed sampling, something like 5 to 8 subdivs should be enough to get you good AA (unless there is DOF and moblur in which case you might need more).

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #5
          Originally posted by eligiusz View Post
          Corona can render only render elements, I'm sure vray can also.
          Nope, V-Ray does not have an explicit way to do this. There are no immediate plans for one either.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

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          • #6
            What I usually do in those cases is turning everything off as you said, but in Global Switches set Default Lights to ON, so there's some shade for the adaptive AA to work. Vlado's suggestion of using fixed sampler seems even better, though. Another trick is that when you check Override Material but let the slot empty, it uses the objects wirecolor, which might give a good variance for adaptive do it's job. However I rather not to override materials since it will not work in case you have some MultiMatte using Material IDs.

            -Eugenio

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            • #7
              Originally posted by vlado View Post
              You could override everything with a black material and use fixed sampling, something like 5 to 8 subdivs should be enough to get you good AA (unless there is DOF and moblur in which case you might need more).

              Best regards,
              Vlado

              This is the way I do it. Override with a black material, no reflection, then disable lights, shadows, textures, and turn off GI. Activate the multimatte element I need (or make a new one), and hit render. You'll get a completely black frame that should render in a minute or so, and you'll get your matte element.
              Dual E5 2620 2.0s : 660ti : 32g RAM : Win 10 pro : fancy blue lights on the fans

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              • #8
                thank you for all tips.

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