Hi,
We are looking at using VrayRT on our next project, we have a lot of vegetation. We used Redshift on the last one and found it extremely fast for vegetation because it has a stencil shader node that uses a black and white texture map to cut out leaves for trees with almost no hit in performance. I was just testing VrayRT and using the map in Opacity and changing the Opacity mode to Clip and Stochastic, both are taking the render of one tree from 29sec to 1min34sec for stochastic and clip. Is there something I'm doing wrong or maybe a better way?
Thank you.
We are looking at using VrayRT on our next project, we have a lot of vegetation. We used Redshift on the last one and found it extremely fast for vegetation because it has a stencil shader node that uses a black and white texture map to cut out leaves for trees with almost no hit in performance. I was just testing VrayRT and using the map in Opacity and changing the Opacity mode to Clip and Stochastic, both are taking the render of one tree from 29sec to 1min34sec for stochastic and clip. Is there something I'm doing wrong or maybe a better way?
Thank you.
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