Hallo
Just wondering how to solve this:
I have a human scanned head model with a texture. I painted a vector flow map in Krita as a base for scattering hairs on head. But, I wonder If I have a vector flow map of hairs directions, would be here an option to convert this vector flow map in to anisotropy map un use it for hair reflection on original model? Vray works with B/W anisotropy map definitions. Krita and some other software knows to paint vector flow map well, but paint anisotropy map is almost imposible due the technology of definition (tough problem between 359 and 1 degree angle)
So, I would need to teach Vray works with anisotropy map in vector flow map definition or somehow convert this map in to B/W format.
I have already get a help how teach forest pack works with vector flow map format. Forest pack works originally with same B/W definition for rotation of oject. What is cool is ability to put a simple script in to forestpack to work with vector flow map. Just see this:
https://forum.itoosoft.com/index.php?topic=4412.0
How to tech vray to use a vector flow map for anisotropy reflection?
Thank you for any help
Just wondering how to solve this:
I have a human scanned head model with a texture. I painted a vector flow map in Krita as a base for scattering hairs on head. But, I wonder If I have a vector flow map of hairs directions, would be here an option to convert this vector flow map in to anisotropy map un use it for hair reflection on original model? Vray works with B/W anisotropy map definitions. Krita and some other software knows to paint vector flow map well, but paint anisotropy map is almost imposible due the technology of definition (tough problem between 359 and 1 degree angle)
So, I would need to teach Vray works with anisotropy map in vector flow map definition or somehow convert this map in to B/W format.
I have already get a help how teach forest pack works with vector flow map format. Forest pack works originally with same B/W definition for rotation of oject. What is cool is ability to put a simple script in to forestpack to work with vector flow map. Just see this:
https://forum.itoosoft.com/index.php?topic=4412.0
How to tech vray to use a vector flow map for anisotropy reflection?
Thank you for any help
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