After collecting dust for over 5 years I upgraded my MAX3 to the latest and also bought myself VRay Advanced. I still have to get it on my doorstep and here I am already with some questions (I have read a lot in this forum but I could not find straight solutions for my problem):
Can I save the irradiance map for diffuse and indirect lighting only, and use that afterwards for my animation combining it with the direct lighting from MAX? This way I can BAKE the diffuse lighting in the moving elements (waving trees, walking characters, cars, etc) without doing direct GI (or composite the moving parts afterwards) and WIN on rendertimes!!!
Can the brightness of the irradiance map be tuned (in brightness/color) afterwards ? When doing day2night scenes I don't want the renderhit from direct GI, so I want the subtle lighting from the irradiance map and the gross lighting change from direct MAX-lighting. In this case however I need to dim and color-tune the lighting from the irradiance map when sun sets.
I'm not looking for physically correct and realistic behaviour, just for fast - simulated - solutions.
If this is not possible already, just yell and I put this in "feature requests".
Thanks,
Rik
Can I save the irradiance map for diffuse and indirect lighting only, and use that afterwards for my animation combining it with the direct lighting from MAX? This way I can BAKE the diffuse lighting in the moving elements (waving trees, walking characters, cars, etc) without doing direct GI (or composite the moving parts afterwards) and WIN on rendertimes!!!
Can the brightness of the irradiance map be tuned (in brightness/color) afterwards ? When doing day2night scenes I don't want the renderhit from direct GI, so I want the subtle lighting from the irradiance map and the gross lighting change from direct MAX-lighting. In this case however I need to dim and color-tune the lighting from the irradiance map when sun sets.
I'm not looking for physically correct and realistic behaviour, just for fast - simulated - solutions.
If this is not possible already, just yell and I put this in "feature requests".
Thanks,
Rik
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