Hello,
I was wondering what the folks at Chaosgroup were using behind the scenes to create these material scans? Looking at the sample size limitations stated in the FAQ, I'm going to guess it's a desktop type scanner with a specific bed size, maybe something similar to one of the links below? If it is proprietary hardware/software, I understand not being given the answer. If we were to pursue somewhat larger surface area scans, like stone walls where patterns might represent 3 meters or more up and down, I'm guessing this would break the limits of the current tech? I'm starting to see some other material scan sites pop up that seem to be capturing rather large surface areas and I'm wondering if they are using a more portable/scaleable solution or if the scans are based off of 3d modeled objects(like Quixel Megascans)? I'm sure the tech isn't cheap at the moment but I can definitely see a desire in the near future for more artists to get involved with making and sharing their own PBR scans, considering the vast near infinite variations in materials out there. With the recent advancements in realtime tech, it seems like material development is becoming the bigger bottleneck than it was before.
Some quick search results for Physically Based Material Scanners:
www.vizoo3d.com
www.xrite.com
www.optis-world.com
Thanks! Dave
I was wondering what the folks at Chaosgroup were using behind the scenes to create these material scans? Looking at the sample size limitations stated in the FAQ, I'm going to guess it's a desktop type scanner with a specific bed size, maybe something similar to one of the links below? If it is proprietary hardware/software, I understand not being given the answer. If we were to pursue somewhat larger surface area scans, like stone walls where patterns might represent 3 meters or more up and down, I'm guessing this would break the limits of the current tech? I'm starting to see some other material scan sites pop up that seem to be capturing rather large surface areas and I'm wondering if they are using a more portable/scaleable solution or if the scans are based off of 3d modeled objects(like Quixel Megascans)? I'm sure the tech isn't cheap at the moment but I can definitely see a desire in the near future for more artists to get involved with making and sharing their own PBR scans, considering the vast near infinite variations in materials out there. With the recent advancements in realtime tech, it seems like material development is becoming the bigger bottleneck than it was before.
Some quick search results for Physically Based Material Scanners:
www.vizoo3d.com
www.xrite.com
www.optis-world.com
Thanks! Dave
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