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  • MipMaps in Active Shade?

    Hi guys,

    How does Active Shade treat mip maps?

    Best Regards,
    LK
    Regards,
    Ledian

  • #2
    Originally posted by idnok View Post
    Hi guys,

    How does Active Shade treat mip maps?

    Best Regards,
    LK
    I would say yes, but can you be more specific ? Is that RT CPU or GPU engine? Are you using the V-Ray HDRI map loader?
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Im reffering to GPU. Does cpu also make use of mipmaps? Whats the difference between VrayHDRI wih native max bitmap loader?
      Regards,
      Ledian

      Comment


      • #4
        Does cpu also make use of mipmaps?
        Yes.

        Whats the difference between VrayHDRI wih native max bitmap loader?
        The first one is our bitmap loader, optimized for 16/32 bit exr's, vrimg textures and provides better performance.
        Tashko Zashev | chaos.com
        Chaos Support Representative | contact us

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        • #5
          Originally posted by tashko.zashev View Post
          Yes.


          The first one is our bitmap loader, optimized for 16/32 bit exr's, vrimg textures and provides better performance.
          Would you say you recommend always using VRayHDRI loader instead of the regular max one?
          Software:
          Windows 7 Ultimate x64 SP1
          3ds Max 2016 SP4
          V-Ray Adv 3.60.04


          Hardware:
          Intel Core i7-4930K @ 3.40 GHz
          NVIDIA GeForce GTX 780 (4096MB RAM)
          64GB RAM


          DxDiag

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          • #6
            Originally posted by Art48 View Post
            Would you say you recommend always using VRayHDRI loader instead of the regular max one?
            The V-Ray HDRI map can completely replace the Native Max Bitmap loader for the supported image file formats and it's definitely the best choice.
            Tashko Zashev | chaos.com
            Chaos Support Representative | contact us

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            • #7
              Originally posted by tashko.zashev View Post
              The V-Ray HDRI map can completely replace the Native Max Bitmap loader for the supported image file formats and it's definitely the best choice.
              I've heard this about Vray HDRI map being better to use than the default Max bitmap map. Can you please let me know why and in which aspects? Or maybe link to a thread that answers this question. Thanks.
              Aleksandar Mitov
              www.renarvisuals.com
              office@renarvisuals.com

              3ds Max 2023.2.2 + Vray 7
              AMD Ryzen 9 9950X 16-core
              64GB DDR5
              GeForce RTX 3090 24GB + GPU Driver 565.90

              Comment


              • #8
                Originally posted by Alex_M View Post
                I've heard this about Vray HDRI map being better to use than the default Max bitmap map. Can you please let me know why and in which aspects? Or maybe link to a thread that answers this question. Thanks.
                I'll try to point the most important things.
                It's optimized to work with High-dynamic-range image file formats, tiled/mipmap EXR's, better memory management (VrayHDRI loads bitmaps on request not at the start of the rendering like the native bitmap), it has more parameters, options and controls, e.t.c.
                Furthermore it's more reliable when working with different Gamma settings and modes in network or DR rendering. I remember a few issues with the native Max Bitmap loader.
                Tashko Zashev | chaos.com
                Chaos Support Representative | contact us

                Comment


                • #9
                  Thanks for the info. So would it be correct to say that it's best to always use Vray's bitmap loader over the standard one whenever possible? So Vray's loader conserves memory but which one renders faster or is there no difference?
                  Aleksandar Mitov
                  www.renarvisuals.com
                  office@renarvisuals.com

                  3ds Max 2023.2.2 + Vray 7
                  AMD Ryzen 9 9950X 16-core
                  64GB DDR5
                  GeForce RTX 3090 24GB + GPU Driver 565.90

                  Comment


                  • #10
                    So would it be correct to say that it's best to always use Vray's bitmap loader over the standard one whenever possible?
                    You can do that, yes.
                    So Vray's loader conserves memory but which one renders faster or is there no difference?
                    I don't know if there will be any noticeable difference in the render speed. You can test on one of the scenes you are working on. Just run the V-Ray bitmap to V-Ray HDRI from the context menu.
                    Tashko Zashev | chaos.com
                    Chaos Support Representative | contact us

                    Comment


                    • #11
                      Ok. Good thing there's a converter, I'm eager to try it out and check how they compare.
                      Aleksandar Mitov
                      www.renarvisuals.com
                      office@renarvisuals.com

                      3ds Max 2023.2.2 + Vray 7
                      AMD Ryzen 9 9950X 16-core
                      64GB DDR5
                      GeForce RTX 3090 24GB + GPU Driver 565.90

                      Comment


                      • #12
                        Hi guys.. all this info are great and much appreciated!
                        Im still left with the question though... Active Shade GPU does make use of MipMaps?
                        not sure if this was ment to answer my question:

                        Does cpu also make use of mipmaps?
                        Yes.

                        Just to make sure i understand correctly!

                        Best Regards
                        LK
                        Regards,
                        Ledian

                        Comment


                        • #13
                          Originally posted by idnok View Post
                          Hi guys.. all this info are great and much appreciated!
                          Im still left with the question though... Active Shade GPU does make use of MipMaps?
                          not sure if this was ment to answer my question:

                          Does cpu also make use of mipmaps?
                          Yes.

                          Just to make sure i understand correctly!

                          Best Regards
                          LK
                          RT GPU uses mipmap levels of the textures only when it's set as Production renderer and the "GPU textures" dropdown is set to "On demand mip-mapped textures". RT in ActiveShade doesn't have that mode (you can choose only Full or Resize textures there).
                          If it was that easy, it would have already been done

                          Peter Matanov
                          Chaos

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                          • #14
                            Originally posted by slizer View Post
                            RT GPU uses mipmap levels of the textures only when it's set as Production renderer and the "GPU textures" dropdown is set to "On demand mip-mapped textures". RT in ActiveShade doesn't have that mode (you can choose only Full or Resize textures there).
                            Thank you!

                            Best Regards
                            LK
                            Regards,
                            Ledian

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