Despite iot being a great renderer I confused about one issue (and it may just being me who hasn't understood something basic?), here goes:
How come when I create a glass material with the vray material and add reflection it starts casting shadows?
A material with only refraction set to 100% cast no shadow, adding either a fall-off map or checking fresnel with reflect. to 100% make the material cast a "vague" shadow, while unchecking fresnel and leaving reflect at 100% cast a deep shadow.
Where I come from reflections never cast any shadow how come vray works like that?
BTW "affect shadows" is checked.
cheers,
K
How come when I create a glass material with the vray material and add reflection it starts casting shadows?
A material with only refraction set to 100% cast no shadow, adding either a fall-off map or checking fresnel with reflect. to 100% make the material cast a "vague" shadow, while unchecking fresnel and leaving reflect at 100% cast a deep shadow.
Where I come from reflections never cast any shadow how come vray works like that?
BTW "affect shadows" is checked.
cheers,
K
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