is there a way to do that.
normally the glass "blocks" the renderpass ...
can i make the glass somehow invisible for the z-depth renderpass ?
i could do two renderings for z-depth with and without glass but i guess thats no way that works propper ?
may be just impossibe in post ?
normally the glass "blocks" the renderpass ...
can i make the glass somehow invisible for the z-depth renderpass ?
i could do two renderings for z-depth with and without glass but i guess thats no way that works propper ?
may be just impossibe in post ?
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