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z-depth for office behind glass ?

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  • z-depth for office behind glass ?

    is there a way to do that.

    normally the glass "blocks" the renderpass ...

    can i make the glass somehow invisible for the z-depth renderpass ?

    i could do two renderings for z-depth with and without glass but i guess thats no way that works propper ?

    may be just impossibe in post ?

  • #2
    if there's no easy tick box you could always re-render a second image without the glass, disable GI, maps, etc to help it render quick?

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    • #3
      Not sure but if you set refraction > Affect Channels > All Channels. Does that work?
      A.

      ---------------------
      www.digitaltwins.be

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      • #4
        use "affect all channels" in the glass material
        Surrealismo
        https://www.facebook.com/surrrealismo

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        • #5
          thanks guys forgot about that little button.

          works fine

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